![]() Of course, it’s not that straightforward for everyone. ![]() Knit the eight frames together and you’ve got yourself a smooth, running animation. The character’s head is higher than the other frames as the momentum of the run lifts them in the air. The character’s legs are extended, with the left foot forwards and the right foot back and the right arm forwards and the left arm back (arms are bent at the elbow - not fully extended). The same as frame four but with the limb positions reversed. The body moves upwards and forwards as the left leg extends and the right knee bends forwards.įrame 8: Upward pose (left foot forward, right foot back). The same as frame three but with the limb positions reversed. Downward momentum lowers the body and head, while the legs and arms move to the centre.įrame 7: Break pose (left foot down, right knee forward). The same as frame two but with the limb positions reversed. The left heel is in contact with the floor and the left arm is back, while the right leg is bent behind and the right arm forwards. The same as frame one but with the limb positions reversed. The character’s head is also higher than the other frames here, as the momentum of the run lifts them in the air.įrame 5: Left foot contact pose (left foot forward, right foot back). At the same time, the right arm is forwards and the left arm back (arms are bent at the elbow - not fully extended). The character’s legs are extended, with the left foot forwards and the right foot backwards. The body moves upwards and forwards, as the right leg extends and the left knee bends forwards.įrame 4: Upward pose (left foot forward, right foot back).īoth feet leave the floor. The right heel is in contact with the floor and the right arm is back, while the left leg is bent behind and the left arm forwards.ĭownward momentum lowers the body and head, while the legs and arms move to the centre.įrame 3: Break pose (right foot down, left knee forward). These are the run cycle key poses:įrame 1: Right foot contact pose (right foot contact, left foot back). To complete a run cycle, your character needs to move through eight frames.
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